PM3.02 - King Dedede - Action - 0x139
Entry Script
- BoolVariableSetFalse { variable: RandomAccessBool(EnableActionTransition) }
- UnknownEvent { namespace: 0x14, code: 0x5, unk1: 0x0, arguments: [Bool(false)] }
- CreateInterrupt { interrupt_id: None, action: Wait, requirement: (AnimationEnd) }
- PreviousInterruptAddRequirement(OnGround)
- CreateInterrupt { interrupt_id: None, action: Fall, requirement: (AnimationEnd) }
- PreviousInterruptAddRequirement(InAir)
- if (FacingRight)
- IntVariableSet { variable: RandomAccessInt (0x0), value: 528 }
- IntVariableSet { variable: RandomAccessInt (0x1), value: 533 }
- else
- IntVariableSet { variable: RandomAccessInt (0x0), value: 529 }
- IntVariableSet { variable: RandomAccessInt (0x1), value: 534 }
- Subroutine(0x21f14)
Exit Script
- FinalSmashExit