PM3.02 - King Dedede - Action - 0x139

Entry Script

  1. BoolVariableSetFalse { variable: RandomAccessBool(EnableActionTransition) }
  2. UnknownEvent { namespace: 0x14, code: 0x5, unk1: 0x0, arguments: [Bool(false)] }
  3. CreateInterrupt { interrupt_id: None, action: Wait, requirement: (AnimationEnd) }
  4. PreviousInterruptAddRequirement(OnGround)
  5. CreateInterrupt { interrupt_id: None, action: Fall, requirement: (AnimationEnd) }
  6. PreviousInterruptAddRequirement(InAir)
  7. if (FacingRight)
    1. IntVariableSet { variable: RandomAccessInt (0x0), value: 528 }
    2. IntVariableSet { variable: RandomAccessInt (0x1), value: 533 }
  8. else
    1. IntVariableSet { variable: RandomAccessInt (0x0), value: 529 }
    2. IntVariableSet { variable: RandomAccessInt (0x1), value: 534 }
  9. Subroutine(0x21f14)

Exit Script

  1. FinalSmashExit